Baseball Bat Fixed

Posted September 27th, 2012 by Deadcode in Uncategorized | 2 Comments »

Worms Armageddon on Steam

Posted September 12th, 2012 by CyberShadow in Uncategorized | 3 Comments »

Worms Armageddon is available on Steam for a limited time with the pre-purchase of Worms Revolution:

W:A v3.6.31.0 Released

Posted November 16th, 2010 by CyberShadow in Uncategorized | 1 Comment »

The W:A Beta Update was released on November 16, containing fixes for problems discovered after′s release, as well as the new map complexity sliders.

W:A Beta Showdown

Posted September 4th, 2010 by CyberShadow in Uncategorized | No Comments »

OutofOrder has created this awesome video (voiced by Cueshark):

Comments and download on WormTube:

Beta delayed

Posted July 28th, 2010 by CyberShadow in Uncategorized | 20 Comments »

As some of you may have heard, we were planning to release the next Beta update shortly. Unfortunately, recent circumstances have required us to postpone the release for an undetermined amount of time. We are unable to disclose the reason for the delay at the moment. We’ll continue development, though, so you can expect a more stable and feature-packed Beta when it is released.

Fast and simple way to encode replays

Posted June 23rd, 2010 by CyberShadow in Uncategorized | No Comments »

If you’ve ever created a Worms movie, you probably had to import the exported PNG frames into VirtualDub and use it to create an AVI file (as described here), which you later imported into your video editing application and encoded to something you can put online. (Or you could have taken the lazy path and used a screen capturing application, which is simpler and has sound at the expense of visual quality.) Anyway, both of these methods involve a lot of work if you just want to convert a replay (or a part of it) and put it online.

Here’s a simple method to get a file streamable by Flash Player in three steps, using AviSynth and x264:

  1. Export the replay to PNG frames as usual;
  2. Create a video.avs file in the directory with the exported frames, with the following line:
    ImageSource("video_%06d.png", start=0, end=1000, fps=50, pixel_type = "rgb32")
    Set the end parameter with the number of the last frame. Similarly, set the fps parameter correspondingly to the Frame skip option you specified in step 1 (50 FPS for frame skip=1, 25 FPS for frame skip=2, etc.).
  3. From the command-line, run:
    x264 video.avs -o video.mp4
    Add x264 options by preference. For example, use --crf to control quality (lower is better) and --preset veryslow to improve compression.

That’s it – the resulting video.mp4 file will contain the encoded video, ready to stream!

As an additional bonus, if your video editing software supports H.264 and any of the output container formats supported by x264, you can use this together with --crf 0 for lossless H.264 compression. Keep in mind that x264 doesn’t support the RGB colorspace though, and will convert the video to YUV 4:2:0.

P.S. We plan to add the possibility to directly extract video from replays (using DirectShow) to W:A, together with sound. The biggest obstacle is that it looks like we need to write our own software mixer to mix W:A’s sound samples to the output.


Posted June 22nd, 2010 by CyberShadow in Uncategorized | 6 Comments »

This is our little Worms Armageddon Beta Update Development Blog. We’ll be using it to share details about our development process, post previews of upcoming features, and share other news of our Wormiverse!

In case you’re new around here – Worms Armageddon is an artillery / turn-based strategy game released by Team17 in 1999, and we (Deadcode and CyberShadow) are writing Beta updates for it.