This is our little Worms Armageddon Beta Update Development Blog. We’ll be using it to share details about our development process, post previews of upcoming features, and share other news of our Wormiverse!
In case you’re new around here – Worms Armageddon is an artillery / turn-based strategy game released by Team17 in 1999, and we (Deadcode and CyberShadow) are writing Beta updates for it.
http://store.steampowered.com/app/217200
Worms Armageddon is available on Steam for a limited time with the pre-purchase of Worms Revolution: http://store.steampowered.com/app/200170/
The 3.6.31.0 W:A Beta Update was released on November 16, containing fixes for problems discovered after 3.6.30.0′s release, as well as the new map complexity sliders.
Hi,
I noticed that there seems to be some confusion about WormKit‘s compatibility with the latest Beta update, so I’d like to explain this issue in detail.
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In case you haven’t noticed, we’ve released 3.6.30.0 on Tuesday – follow the link to read the (rather long) changelog. It looks like there are a few regressions we haven’t noticed, so we expect to do a bug-fix release soon.
Some of our Wine users have noticed a problem in recent Wine versions – namely, chatting in the front-end parts of the game (that includes WormNET and host/join lobby) was not possible (W:A seemed to ignore Enter presses).
This was a pretty bad problem, since it made W:A close to unplayable online (you’re very likely to get kicked if you can’t talk to the host). I decided to take some time to investigate the problem. In a few days, a patch was ready, which was submitted and accepted after a few tweaks. Today, Wine 1.3.3 was released, containing the fix. Hurray!
In other news, our Wine users may be delighted to know that starting with the next Worms Armageddon update, they will no longer need a patched DirectDraw DLL. W:A will run out of the box!

OutofOrder has created this awesome video (voiced by Cueshark):
Comments and download on WormTube: http://wormtube.worms2d.info/81/wa_beta_showdown
As some of you may have heard, we were planning to release the next Beta update shortly. Unfortunately, recent circumstances have required us to postpone the release for an undetermined amount of time. We are unable to disclose the reason for the delay at the moment. We’ll continue development, though, so you can expect a more stable and feature-packed Beta when it is released.